Sunday, September 18, 2011

Learn Something...Go Play Online

     Social Issues are not a game. Yet they can be turned into games. This can be figurative nowadays but also literal. There are games today that teach different age groups about social issues....about anything really. I had played 4 educational games found online.


The first three deal with social issues while the last game is also educational but deals with business and design. 

Game 1: Climate Change


     Climate Change is a role play game where the player is the President of the European Nations. As President the player must make policy decisions regrading the nations as a whole, local communities, agriculture, trade, and environment. 
  • Target age group: Late teenagers to adults
Younger children would not understand all the policies. Late teenagers and even adults may not but they understand that leaders make these decisions.
  • List three specific concepts/things the designers are trying to teach the player:
  1. World policies
  2. Outcomes of leader actions
  3. Importance of carbon emissions 
  • What is successful (or not) about the game. What could you do to improve the game?: 
     It is successful that it gives real life decisions that a world leader has. I would improve the rounds that player must go through due to the fact the options did not change much but good to see that a previous option is no longer available due to a previous decision. Present decisions affect the future. 

Game 2: Stop Disasters 

     Stop Disasters is a game where the player can pick a natural disaster scenario and try to save lives. This is done through building housing and defences. 
  • Target age group of this game: middle school to high school students 
Adults would already know defences against natural disasters and I feel would be bored with game. To middle school and high school students it would be more of a challenge so they would play the game all the way through. 
  • List three specific concepts/things the designers are trying to teach the player.
  1. The effects of disasters
  2. How to protect an area against a disaster
  3. The cost of disaster protection and aftermath

  • What is successful (or not) about the game. What could you do to improve the game?:

     It is successful that there are many available options to protect the island that would be used in real life. I would improve the way a player can move to see all of the island. It would have been easier to have a pan out option. 
Game 3: MedMyst Original: Mission 1 Orientation at O.R.B. 

     MedMyst Original: Mission 1 Orientation at O.R.B. is the first game in a series of games where the player is a NCDC (Neuropolis Center for Disease Control) agent in 2254 after the Great Plague that kills millions. 

  • Target age group of this game: Late elementary to high school students 
Adults would find this game childish. High schoolers may also find it childish but would learn from this game.
  • List three specific concepts/things the designers are trying to teach the player:
  1. Types of infectious agents & how to defeat them
  2. How infectious agents are spread & how to prevent getting disease(medicine, vaccine, soap)
  3. How to identify a germ 

  • What is successful (or not) about the game. What could you do to improve the game?

It is successful this game gives a large amount of information throughout several short games. I would improve the going back option in some games and shorten the number of different games. I feel like younger players would get bored after awhile. 

  • Target age group of this game: Middle School to High School
This game is too simple for adults. 
  • List three specific concepts/things the designers are trying to teach the player.

  1. Research is needed to understand product
  2. Important to reach out to target market wants
  3. Design and testing of a product

  • What is successful (or not) about the game. What could you do to improve the game?

It is successful that a player can get feedback and go back to research and/or design to improve the cell phone. I would improve the options for designing a cell phone. The basic options are fine but there is not much room to change the phone after feedback for there are only so many options. 

CAPSTONE: "Common Senseless"

     What if a leader had no common sense? What if those who elected leaders had no sense? Well that makes no sense!! In the words of Richard Dreyfuss it is “common senseless”. For the leaders of today, politicians, children, and the public to not know the values of this country or how this country is run is senseless. The Dreyfuss Initiative wants to start a vehicle of bringing common senseless to light. For my capstone I will create a WordPress blog to do just that. On the blog I will write examples, include videos, have news feeds, links to TDI social media, and create a forum. This blog is part of a social media strategy for TDI.

     This blog idea comes after the two TDI events I helped with this weekend. During the first event I helped set up, signed in media, sold CDs, got to people join the email list, and answered what is TDI to those who asked (more than a few). Which means this message needs to reach more people which is my job. The second event was at Shepherd and the topic of my next blog. 

  My research for this week is to look at professional WordPress blog websites. Blog websites that are more then just....well blogs like this one. Through looking at popular ones so far I have noticed navigation menus, social media links, and layout. Sidebars hold popular posts, there are sidebar menus, there are site maps at the bottom, comment boxes at end of every post, voting on posts, and clean simple backgrounds. I plan to model the blog in similar fashion. My research throughout this whole semester will be to find examples of “common senseless”. This is unfortunately not to hard to find today. I will continue to watch and read the news daily. Which we all should be doing already right? 

Wednesday, September 14, 2011

CAPSTONE: Taking the Initiative


     The end is near.......of my college career. For my capstone project I will be working with The Dreyfuss Initiative. My role in the Shepherd team is marketing and press. For the upcoming events, September 17 I will be a press liaison. TDI is also looking to us as college students for ways to engage people in this internet savvy age. Additionally, aspects of branding like helping to prepare displays are also a part of the marketing. The events this month introduce an important area of the organization. 
      I have expressed to the executive director of TDI that I am interested in PR aspects as well as the theatre area of TDI. TDI is composed of three different areas. One of the areas focuses on theatre. TDI is holding an American history play competition. Working with the theatre and helping to handle logistics was an idea suggested to me. 

     I also have expressed my enthusiasm to write press releases. At this time the executive director writes the press releases but I hope to at least help get the information to the media if I am not given the opportunity to write any press releases. TDI has a message and I am here to spread it. 

Tuesday, August 30, 2011

Build a Straw Tower with Meaning

     One plays a game to win, to lose or just play. Whatever the reason there is always an outcome even if the game is left uncompleted. Playing a game involves a series of actions. These actions can have a player gain something in the end or all effort falls to the floor like a leaning straw tower. Random...yet it is an example. Building a straw tower does have meaningful play. 

     Actions have meaning in a game or at least for successful game design the goal is meaningful play according to Rules of Play by Katie Salen and Eric Zimmerman.  

The book describes meaningful play as descriptive and evaluative. 

  • Descriptive - relationship between player actions and system outcome 
  • Evaluative - relationships between actions and outcomes in a game are discernable and integrated into larger context of the game. 


source: http://www.flickr.com/photos/tsmall/3506616038/
     
     Back to building a tower out of bendy straws as experienced in class every straw added to the tower affected how the tower would respond. For some groups, like mine, the tower would lean and for others the tower would continue to rise. This would be descriptive meaning play. A player would add a straw and the tower, the system, would respond. Support is needed to build a tower and thus straws were added for the intention, meaning, of support. As well as the meaning of adding height. 
     The building of the tower would also be evaluative meaningful play. This description of meaningful play maybe easier to distinguish. 
     Discernability details when a player is aware of the outcome of their action. Grab a diamond theres a sound. Add more straws add more length to the tower. 
     Integration details when an outcome of an action affects the game as a whole. The outcome is not immediate. One can not know how tall a straw tower will be until all straws are added. How a straw is added or the decision of how to add a straw affects the way the tower will look and if it will lean or stand. 
     Actions in a game have meaning to be a successful game. One should think before they act in a game. One should think before they act in life. Every action has a outcome thats immediate and/or intended for a later outcome. 

Thursday, May 5, 2011

Media is more than images right Media module?


I downloaded the Media module to see if I could create a video field for Yoxview. The media module can add media into any textarea. This requires Wysiwyg module. The module can also add media field and mass importing of files. I could only get images to upload using this module. 
  1. I downloaded Media, Styles module, and Media:YouTube module since I wanted to display a youtube video. 
  2. To add or try to add video as a field I went to configuration/media/types. I choose video, audio, image, and other types. 
  3. Then I went to my Yoxview content type since I was trying to add video to Yoxview. I added a video content field with multimedia asset field type. 
  4. I then clicked on my Yoxview content type, scrolled down to the new video field and tried to upload a youtube video. The popup screen said paste url or embed code here from supported provider. The supported provider was youtube so I tried to copy both the link of the video and embed code. Both did not work.

Rereading documentation they said to add the field to an article content type. I tried this and this time it would let me upload the video url but it uploaded it as a link only. Then when I clicked the link up popped code. 

I can upload images using these module. I can upload from my images folder. 
This module is still in beta and and on the drupal page for the module it does say there are some critical issues that still need to be fixed. This module does seem like an easy to use module when everything does work properly. 

Yoxview the new colorbox/lighbox

     I knew that I wanted to have a colorbox type module on my site. People seemed to have some difficulty with it but they got it to work so I was going to try it out until I saw Yoxview. Yoxview caught my attention because it is like lightbox but it can also display video and other media. Intrigued I downloaded and was confused by then documentation. Then I came across this issues discussion about the module on drupal.  

     The person who posted the question was exactly like me so I read on. I found out that it is just a matter of adding a content type and field. Then the module creates the yoxview for you. 
1) Create a content type for yoxview
2) Create a type Gallery field for the content type. The field and widget type is Image.
3) Go to the Manage Display tab for field, and for Gallery field you have to indicate that the format is yoxview and style "thumbnail"
     That’s all you have to do. Much more less confusing. Just click on the yoxview content type and below the body there will be an image upload gallery field. Upload as many pictures as you want and save the page. The pictures will then be there to click on and start yoxview. 
     The images were easy. Yet I could not figure out how to add videos to yoxview. I thought of making a video field to format to yoxview but that did not work. To create a video field I tried the module Media. We didn't entirely get along. 

Wysiwyg Module


     As I am typing this right now I like the options that I have in the toolbar. Bold button, text color button, and text align button to name a few. When typing a page in Drupal you have none of these options unless you just code the words yourself. This isn’t difficult but having modules that make things even easier is always a good thing.

Wysiwyg is a module that easily formats HTML text. 

Wysiwyg will only work if a third party editor is downloaded. As said in the video below it is the “glue” that holds everything together. Wysiwyg does nothing unless an editor is installed.

Once downloaded you can choose which type of editor you want. Then configure that editor to a input format. I chose filtered HTML since that was the format I usually used. After this you can choose which buttons and plugins you want for the editor. Then the editor will display when adding content.