- Climate Change
- Stop Disasters
- MedMyst Original: Mission 1 Orientation at O.R.B.
- Engineering - Design a Cell Phone
The first three deal with social issues while the last game is also educational but deals with business and design.
Game 1: Climate Change
Climate Change is a role play game where the player is the President of the European Nations. As President the player must make policy decisions regrading the nations as a whole, local communities, agriculture, trade, and environment.
Climate Change is a role play game where the player is the President of the European Nations. As President the player must make policy decisions regrading the nations as a whole, local communities, agriculture, trade, and environment.
- Target age group: Late teenagers to adults
- List three specific concepts/things the designers are trying to teach the player:
- World policies
- Outcomes of leader actions
- Importance of carbon emissions
- What is successful (or not) about the game. What could you do to improve the game?:
Game 2: Stop Disasters
Stop Disasters is a game where the player can pick a natural disaster scenario and try to save lives. This is done through building housing and defences.
- Target age group of this game: middle school to high school students
- List three specific concepts/things the designers are trying to teach the player.
- The effects of disasters
- How to protect an area against a disaster
- The cost of disaster protection and aftermath
- What is successful (or not) about the game. What could you do to improve the game?:
It is successful that there are many available options to protect the island that would be used in real life. I would improve the way a player can move to see all of the island. It would have been easier to have a pan out option.
Game 3: MedMyst Original: Mission 1 Orientation at O.R.B.
It is successful this game gives a large amount of information throughout several short games. I would improve the going back option in some games and shorten the number of different games. I feel like younger players would get bored after awhile.
MedMyst Original: Mission 1 Orientation at O.R.B. is the first game in a series of games where the player is a NCDC (Neuropolis Center for Disease Control) agent in 2254 after the Great Plague that kills millions.
- Target age group of this game: Late elementary to high school students
- List three specific concepts/things the designers are trying to teach the player:
- Types of infectious agents & how to defeat them
- How infectious agents are spread & how to prevent getting disease(medicine, vaccine, soap)
- How to identify a germ
- What is successful (or not) about the game. What could you do to improve the game?
- Target age group of this game: Middle School to High School
- List three specific concepts/things the designers are trying to teach the player.
- Research is needed to understand product
- Important to reach out to target market wants
- Design and testing of a product
- What is successful (or not) about the game. What could you do to improve the game?
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