Tuesday, September 21, 2010

Mickey is Based on 12 Principles

When does an animator stop animating? How did they start? No this is not a blog about an animator’s life but it is about their thought process. There are 12 principles of animation that add life to a character and scene. These 12 principles are the fundamentals of animation. Chapter 3 of The Illusion of Life: Disney Animation by Frank Thomas and Ollie Johnston explains these “rules of the trade”.

  1. Squash and Stretch-When a fixed shape is squashed by being flattened out or pushed together and stretched in a very extended condition without losing its original volume.
     
  2. Anticipation-When a character does a specific move that prepares the audience for what they are about to do and what is about to happen.
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  3. Staging- Presentation of any idea, be it a action, personality, expression, or mood, so  that is it absolutely clear.
     
  4. Straight Ahead Action and Pose to Pose- Straight Ahead Action approach is when an animator draws a scene as he goes while in a pose to pose approach actions are planned out and key drawings are drawn first before the inbetweens.
     
  5. Follow Through and Overlapping Action- Follow Through is when a character’s movement has stopped but separate parts of its body or appendages continue to move while in overlapping action parts of the body continue to move as they were even when a movement stopped, overlapping movements.
     
  6. Slow In and Out- Speed and closeness of inbetweens to key drawings to speed up action from key pose to key pose or slow it down.
     
  7. Arcs- Keeping the line of action on an arc due to the fact that most movements in the real world happen in arcs.
     
  8. Secondary Action- An action that is added to the primary action to give more personality and make the character more life like.
     
  9. Timing- The number of key frames and inbetweens used in a move determines how long an action will be and the number of inbetweens gives new meaning to an action.
     
  10. Exaggeration- To exaggerate an action or expression to bring it more to life, make it more convincing, and so it connects with the audience more.
     
  11. Solid Drawing- Shape and outline of a character that must be more natural with no parts of a character doing the exact same thing and provides a shape that can be animated.
     
  12. Appeal- Adding appeal to a character by a pleasing design, “fascinating quality” or “quality of charm” so that the audience likes to look at the character.
     

In the following clip from Pixar’s Presto, all 12 principles of animation can be seen. 



      


  • Squash and stretch is seen when the magician drops the hat after being electrocuted. The hat stretch while it was getting closer to the stage, squash when it hit the stage, and then stretch make to its original shape after it bounced off the stage. 
  • Anticipation can be seen within the first second of the clip when the magician bends down before he reacts to be electrocuted. It can also be seen with the musicians. Before they play they both raise their hands then play their instrument.  
  • Staging is seen by the fact that the magician is on a stage in a theater, with a magician’s hat, looks like a magician from his outfit, the rabbit is a character with reference to the magician pulling a rabbit out of his hat trick. The setting and the characters make it clear that this is an magic show. Also by the fact that most of the scene is staged in a shot that keeps the magician’s body in the frame but nothing much else around him. The focus is on the action of the magician being electrocuted. 
  • I believe Pose to Pose approach was used for this scene because it has clarity and happens as expected. The scene is set up rabbit electrocutes magician, magician reacts, magician falls down as a result of being electrocuted. I have never been electrocuted myself but I think that a person would fall after being electrocuted for more than a second. There is not so much spontaneity in the scene. 
  • Overlapping action can be seen when the magician is being electrocuted and the top part of his body is still but his legs are moving in all types of different directions and each leg is moving a different way. Follow through can be seen when the magician’s body stops moving completely at the end of the clip but the smoke from his hair is still moving. 
  • Slow in and out can be seen from the magician’s quick reaction to electrocution. The inbetweens were close to the key poses and sped up the action. 
  • Arcs can be seen looking at the magician’s legs while he was being electrocuted. When they move out and away from his body they are moving in arcs. As well as when the magician falls his head follows an arc. 
  • Secondary action is seen the people in the orchestra look at each other in shock and confusion as to what to do as the magician is being electrocuted. Instead of just beginning to play the secondary action of shrugging their shoulders is added to add to the confusion, “what is happening?”, “I don’t know” feeling. 
  • Timing can be seen at the end of the scene when the magician falls down. It is not a fluid fall more of a hard fall. This is achieved by the use of less inbetweens that gives the fall a more harsh feeling.  
  • Exaggeration is clearly seen by the magician’s reaction to electricity. His legs moves all over the place, his eyes are huge, his hair is straight up, and lighting is seen going through his hair. 
  • Solid drawing can be seen looking at the rabbit. He clearly looks like a rabbit with exaggerated features and those features are “animatable” and not the same. One ear is longer than the other and one foot is bigger than the other. 
  • Appeal can be seen also looking at the rabbit. The rabbit can be seen as cute but that is not what appeal is all about. The rabbit has an appealing personality for wanting to get back at the magician. Having the rabbit look at the audience while electrocuting the magician made the rabbit more appealing to me and adds more humor to the scene.   
Animation is not just about making a character jump. Many different principles went into how that character was going to jump. We are so caught up in the story that even if one knew what the principles were, blink and we would miss one. Yet that shows that the principles are working. They are not there to be noticed but to better the animation and the auidence’s experience watching the animation. The clip had all 12 principles in a 15 second time frame. 

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